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Game ON For Europe

Welcome

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Welcome to Game ON for Europe!

Our platform is a part of the Erasmus+ Project 2024-3-SE02-KA210-YOU-000287360, a initiative that promotes civic engagement, European values, inclusion, and creativity through gamification. Our goal is to inspire young people and youth workers by using interactive tools such as board games, creative activities, and digital resources. Explore our site to learn more about active citizenship, discover our educational materials, and join a community of young people who are shaping a more engaged and inclusive Europe.

PARTNERS:

  • REARING YOUTH, Sweden - COORDINATOR;

  • Studio Legale Crastolla Associazione Professionale, Italy;

  • Asociatia Empower Plus, Romania;

  • Aroma Paradosis, Greece.

DISCLAIMER:

Funded by the European Union. Views and opinions expressed are however those of the authors only and do not necessarily reflect those of the European Union or the National Agency. Neither the European Union nor the National Agency can be held responsible for them.

PROJECT SOCIAL MEDIA

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About Project

Game On for Europe aims to equip youth workers and young people with the skills and confidence to engage actively in their communities by combining creative learning with gamification. Through transnational cooperation between Sweden, Romania, Italy, and Greece, the project focuses on strengthening understanding of European values, encouraging civic participation, and supporting the inclusion of marginalised youth. Its objectives include developing a board game that makes topics such as citizenship and social entrepreneurship easier to explore, enhancing the digital and creative competences of participants, and creating practical resources that youth workers can apply in their daily practice. By building organisational capacity and encouraging collaboration across countries, the project seeks to offer sustainable tools and methods that continue to benefit young people long after the project ends.

About
Schedule
Speakers

Activities

Kick-Off Meeting - Malmo,Sweden

The project began with a well-structured management phase coordinated by Rearing Youth, during which partners collaborated closely to plan timelines, define responsibilities, and establish quality and communication procedures. The Kick-Off Meeting in Sweden brought together two representatives from each organisation, allowing the consortium to review the project framework, align expectations, and begin shaping the initial concept for the board game and gamification approach. This meeting laid the foundation for smooth cooperation and ensured that all partners shared a common understanding of the project’s direction.

Training Course - Rome, Italy

 

The Training Course represented a central stage of the project, bringing together youth workers for an intensive six-day learning experience. Throughout the programme, participants explored how European values, civic engagement, and social entrepreneurship could be translated into practical learning tools for young people. The sessions combined theoretical input with hands-on creative work, allowing youth workers to experiment with gamification techniques, role-play scenarios, challenge-based learning, and digital tools designed to foster participation and inclusion. A significant part of the course focused on the co-creation of the project’s board-game prototypes, where participants collaborated to design game mechanics, narrative elements, and educational outcomes aligned with the project objectives. They tested these prototypes in peer-to-peer sessions, analysed strengths and weaknesses, and refined the concepts to prepare them for local activities. The training also strengthened intercultural collaboration, giving youth workers the opportunity to exchange methods, reflect on challenges faced in their communities, and build confidence in applying creative approaches with youth. By the end of the course, participants had acquired not only practical tools and deeper knowledge but also a shared vision for how gamification can support youth engagement across Europe.

Booklet

The booklet became a valuable educational tools, offering youth workers an accessible guide to using gamification for promoting European values, civic engagement, creativity, and inclusion. Its development was informed by the training course, the initial board-game prototypes, and the partners’ practical experience in working with diverse groups of young people. The booklet combined theoretical explanations with practical methods, activity guidelines, and reflections derived from testing creative approaches during the project. It helps practitioners to apply innovative methods in their own communities. The final version of the booklet included the following chapters:

  • Introduction;

  • European values – Building a united and diverse future;

  • Gamification as a creative approach to youth engagement;

  • Game examples for civic education and engagement;

  • Developing our game – A journey from concept to implementation.

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Click the image to view and download the booklet

Local Activities

The local activities represented an essential stage in refining the project’s board game and ensuring its relevance for young people. Each partner organisation organised a dedicated session in their country, involving youth participants, including those with fewer opportunities. During these activities, young people tested the game prototypes, explored the challenges, rules, and scenarios, and provided constructive feedback on how the game could better reflect European values, civic engagement, inclusion, and social entrepreneurship. Youth workers facilitated discussions, collected observations, and encouraged participants to propose improvements related to clarity, playability, and educational impact. These sessions not only improved the quality of the board game but also strengthened young people’s confidence, creativity, and sense of participation in a transnational project. Through their active involvement, the game evolved into a more engaging and inclusive educational tool, shaped directly by the perspectives of the youth who would ultimately use it.

Two Games, One Box

The ideas generated during the international “Play, Participate, Progress” Training Course were further developed, tested and improved through local workshops organised in Sweden, Romania, Italy and Greece. Youth workers and 60 young people contributed to the process by playing the proposed games, evaluating their educational value and accessibility and suggesting improvements to their content, rules, design and game mechanics.

This collaborative process resulted in two complementary educational games: Game On for Europe and EU Challenge Cards. Although they address related European themes, they offer different learning experiences and can be selected according to the group, available time and educational objectives.

Game On for Europe

Game On for Europe is the project’s main board game. Players or teams advance by answering questions of different difficulty levels about democracy, the rule of law, European values, the European Union and its Member States. They can choose between easier and more challenging questions, introducing an element of strategy.

Open-ended questions, challenges and voting encourage participants to explain their answers, assess different arguments and make collective decisions. The game therefore combines knowledge with discussion, critical thinking, communication, teamwork and democratic participation. It is particularly suitable for longer educational sessions in which facilitators want to encourage dialogue and reflection alongside learning.

EU Challenge Cards

EU Challenge Cards was developed as an additional result from another valuable concept generated during the co-creation process. It provides a more focused and dynamic learning format based on recognising EU Member States, identifying their capitals and characteristics and recalling European values, principles and information.

Its clear structure supports knowledge consolidation, concentration and quick recall, making it suitable for shorter sessions or groups that prefer a more direct challenge. While Game On for Europe emphasises exploration, argumentation and collective decision-making, EU Challenge Cards reinforces factual knowledge through concise and engaging tasks.

A Practical and Sustainable Design

Both games were incorporated into one compact box, making the complete educational resource easy to store, transport and use. This two-in-one solution reduces the amount of cardboard, packaging and other materials required while optimising production and keeping all components together.

Each game has its own clear set of rules explaining its objective, preparation, components, gameplay, special spaces and learning outcomes. The complete rules are also included in the project’s digital booklet, allowing youth workers, educators and organisations to understand, reproduce and adapt the games for different educational and community contexts. Together, the two games transform learning about Europe into an active experience based on curiosity, interaction, reflection and play.

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Click the images to view and download the Game On for Europe game board and rules

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Click the images to view and download the EU Challenge Cards game board and rules

Local Dissemination Conferences

As part of the Game On for Europe project, local dissemination conferences will be organised in each partner country: Sweden, Romania, Italy, and Greece. These events will bring together young people, youth workers, educators, representatives of civil society organisations, and other stakeholders interested in youth participation, European values, and innovative educational methods.

The conferences will provide an opportunity to present the project’s objectives, activities, and results, with a particular focus on the board game developed during the project. Participants will learn about the project's approach to promoting active citizenship, European values, inclusion, creativity, and youth entrepreneurship through gamification.

The events will also create a space for discussion, exchange of experiences, and networking among participants from local communities. Through interactive presentations and practical demonstrations, attendees will have the opportunity to explore the educational value of the board game and discover how it can be used in youth work and non-formal education.

By organising dissemination conferences in all partner countries, the project aims to ensure that its results reach a wide audience and continue to inspire young people and youth organisations long after the project’s completion.

Online Dissemination Conference

The Online Dissemination Conference was organised as the final international dissemination event of the Game On for Europe project. The conference brought together youth workers, young people, representatives of the partner organisations from Sweden, Romania, Italy, and Greece, as well as educators, civil society representatives, and other stakeholders interested in youth participation, European values, inclusion, and innovative educational methods.

The event provided an opportunity to present the project's objectives, activities, and results to a wider audience. Participants learned about the international training course, the development and testing of the board game, the booklet on gamification methods, the project website, and the dissemination activities implemented throughout the project. Special attention was given to the board game developed by the partnership as an innovative educational tool promoting active citizenship, European values, inclusion, creativity, and youth entrepreneurship. Participants had the opportunity to discover the methodology behind the game and explore ways of using it in youth work and non-formal education.

The conference also encouraged the exchange of experiences and good practices among participants from different countries, highlighting the benefits of international cooperation and creative learning methods. By bringing together stakeholders from across Europe, the event contributed to increasing the visibility of the project and ensuring the wider dissemination and long-term use of its results.

Online Final Meeting

The Final Online Meeting will mark the conclusion of the Game On for Europe project and bring together representatives of all partner organisations from Sweden, Romania, Italy, and Greece. The meeting will provide an opportunity to review the project’s achievements, evaluate the results, and reflect on the impact created at both local and international levels.

During the meeting, partners will present the outcomes of the project activities, including the training course, the development and testing of the board game, the booklet, the website, and the dissemination activities carried out in each partner country. Participants will analyse the feedback collected from young people, youth workers, and stakeholders, assessing the extent to which the project objectives have been achieved.

The Final Online Meeting will also serve as a platform for sharing lessons learned, identifying good practices, and discussing opportunities for future cooperation. Particular attention will be given to the sustainability of the project results and to ways of continuing the use and promotion of the board game and other educational resources developed during the project.

By bringing together all partners at the end of the project, the meeting will strengthen the consortium’s cooperation, celebrate the achievements of participants, and ensure that the project’s results continue to benefit young people and youth organisations across Europe.

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